Bleach: Dispersed Intentions

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Orihime Inoue

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Altair Sanguine Kyoraku Asakura Zarenkan Kobayashi

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    Megaton

    Altair Sanguine
    Altair Sanguine
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    Posts : 5
    Join date : 2010-08-16

    Megaton Empty Megaton

    Post by Altair Sanguine Sun Aug 29, 2010 9:22 pm

    Name:Megaton
    Sealed Descrition:Megaton Megaton_by_Iron_Fox

    Release Phrase:Crush With Benevolent Weight!
    Manifestation:None(No Zan Spirit)

    Specialization:Close/Mid-Range(Size)
    Special Property: Can change weight at will. So is able to have the weight of but a feather, or two tons. This weight is ale to interchange quickly.

    Family-Type:Dark Energy(Mass[weight],Shadow,Permeate[dark lightning]Shadow manipulation, Ameratsu[Shadow Flames)

    Shikai Description:Same As Sealed
    Shikai Special Ability:
    Gravity: Allows for the density of matter around the sword to shift, so the object under it can be crushed with the sword's weight, and an added ton of weight. Though this does not slam them into the ground, if they block this while standing, it will push them farther into the ground, the soil/rock/steel bending under their weight making small craters.(Lasts one turn, but can be used continuously)

    Technique(s):

    Name:Shadow's Clutch
    Duration:4
    Cooldown:6
    State:Both
    Range:Universal
    Description: Focusing his reishi into dark matter, Altair is able to bend the shadow's to his will. This specific technique allows him to use shadow's to latch onto his target's shadow, holding the shadow in place. Reishi then tying shadow to bearer to hold the target in place as well. As long as one keeps moving this can be avoided.The shadows from this can move as fast as a human can run, reaches up to 65 feet, and is as large the target's shadow. To break from the shadow's clutch one must simply fire a kidou or stab at their own shadow.

    Name:Shadow Burst
    Duration:Based on how many burst fired.
    Cooldown:Based on fired burst amount.
    State:Both
    Range:Mid-Long
    Description:Focusing the power of dark matter into his fists, altair uses the surrounding shadows as sort of bullets. With which he fires repeatedly at his opponent(max of Fourty per two posts/Which gives it a Four post cooldown;80 per four is eight)that can cause medium to heavy damage depending on how many hit. These are altair's form of bala and are much faster than normal abilities but less powerful.These move as fast as the fourth squad's captain's shunpo.

    Name:Barrier of Shadow
    Duration:1
    Cooldown:3
    State:Shikai
    Range:Self
    Description:Contracting the dark matter around him, altair summons the shadows onto his body, covering him in darkness. This will protect against up to level 65 kidou. As well as a gillian class cero. If a rank like captain attacks him during this move with a melee attack, it will go through to hit him but won't do as much damage as it normally would.

    Name:Shadow Spikes
    Duration:3
    Cooldown:10
    State:Both
    Range:Long
    Description:Using the dark matter about his body to contort within his fists, altair repeatedly punches the ground, with each punch, two five foot shadow spikes shoot up from the ground, aimed towards his opponent. If these hit, not only will they cut/stab/impale the enemy but will leave traces of dark matter within them.Altair can use up to twenty-five spikes at the CC level.

    Name:Dark Healing
    Duration:3
    Cooldown:8
    State:Shikai
    Range:Self
    Description:Mustering up much of the dark matter around him, altair focuses these onto his wounds. Each turn that passes by more are healed, closing into scars, if interrupted they will stop where left off(half-closed, partially open, etc) If the full three turns are passed, then Altair's wounds will completely close up and heal.(Excluding cutting off of limbs, of course)Being stricken with a melee attack will halt this ability(Interrupt) it.Also, altair can not move during this ability.


    Bankai:The large sword splits into two slimmer(width) versions, one white and one black, one called Gun-Ton the other being Gehika. Each control their own type of abilities. Gehika: Mass,permeating; Gun-Ton: shadows,Ameratsu.
    Bankai Name:Gehika Gun-Ton(Crushing Ton[of]Force)
    Bankai Special Ability:Dark energy reishi around his blades, as well as his shunpo causes the 'gravity effect'. Which leaves small craters where his feet were. Though can be channeled into his legs for a more destructive hit.(Eg: Blows the opponent back aways[lasts four turns, used once per topic])

    Techniques:
    Name:Ameratsu Flames(kido-like)
    Duration:1
    Cooldown:3
    State: Bankai
    Description: Raising an arm, altair points his sword at the enemy, Dark Energy charging within the blade itself(the edges), then within a turn(One turn charge) fires from the tip of the blade in a large spout of flames.(Diameter of two feet.) and shoots out but twenty feet. The flames from this cause mid to heavy damage.Depending on how long the person stays in it. Shoots straight out so it's easy to dodge. If the coating of ameratsu is on altair's blade he can use this like a whip.(Will cause this to last three turns)

    Name: Gravity
    Duration:4
    Cooldown:6
    State:Bankai
    Range:Circumference of area up to 60 yards.
    Description:Using the same basic method of mass weight as with his sword, altair causes the area around to become twice as heavy, so all movements by the others around him will be slower by about 25%. His only being slowed by 10%. During this, no other abilities can be used, so everything will be hand to hand. To counter this, one could move out of the area as quickly as possible and counter with a kidou up to level 65, if the ability is still in effect.This can also "stick" to the person to continue burning them an additional two posts. The flames can't be put out by conventional methods, but ice should cool you down.

    Name:Ameratsu Breath
    Duration:3
    Cooldown:5
    State:Bankai
    Range:Long
    Description:Inhaling(One turn, not included in duration) the dark matter around him, Altair focuses it to become ameratsu flames within his body, before he opens his mouth to shoot them outwards. These flames can spread out in a large fireball that reaches a length of 85 feet before it stops becoming a fireball of 35 feet in circumference. Again, this can be stopped by ice, or just being quick enough to move out of the way.(can move with the user, like a flame thrower;on third turn becomes the fireball)It can stick to the person as well.

    Name:Ameratsu Coating (Body/Blade)
    Duration:3
    Cooldown:5
    State:Bankai
    Range:Self
    Description:Coating either himself or his sword in ameratsu flames, Altair can either protect himself from physical attack, or deal heavier damage with them. Either way, if the opponent touches the flames for even a second, they will stick upon the opponent, burning them for a prolonged period of time(once more, three turns after ability ends). During this burning however, ice moves will be more effective against Altair.

    Name:Dark Matter Coating (Hands)
    Duration:4
    Cooldown:10
    State:Bankai
    Range:Self
    Description:Coating the palms of his hands in dark matter, Altair can successfully create a sort of barrier on his palms, which can easily deflect physical strikes, but against kidou of a level above Ninety, will do nothing agianst it. Same goes for ceros higher than an arrancar(Up to Cincera[Fifth?]espada) class.


    Name:Hallucinations
    Duration:3
    Cooldown:10
    StateBankai
    Range:Universal
    Description:Bending the realities of the dark matter around him, altair allows his opponent to see a mirage. In this mirage, they seem themselves killing altair, and then laying down for a sleep. Once they step into the slumber, horrible nightmares ensue causing them to blindly swing out with their in hand weapon. It is during this altair will be able to strike.(Can be broken by one to notice the hair color change; From purple to red. And have their will break the dream)The dream is very powerful though and everything in it will seem natural to the target. The weakness of this is that the opponent has to LOOK into the shadows for a mirage.(Gathering near their feet) This can be broken out of if they get hit by pinching them selves, or causing any amount of physical pain.

    Name:Shunpo(Expert)
    Duration:1
    Cooldown:2
    State:Any
    Range:Self
    Description:This is a sort of running technique used by shinigami to increase their speed. It uses very little reishi if any, and is about getting from point a to point b in the least amount of steps. Only a few have mastered this art.

    Name:Senkaimon
    Duration:N/a
    Cooldown:Once per topic
    State:Any
    Range:Self
    Description:This is what shinigami use to travel between the human world and the seiritei. To many these appear as japanese folding doors which open up into a small room for the captain commander to contact them easier. At other times it really just takes the user back to the seiritei or human world.
    ----------------------------------------------------

    Specialization: Long-Rage(Sort Of)


      Current date/time is Sat Apr 27, 2024 8:27 am